[Statedef 5901];===============================================================================
type=A;========================================================================================
;==============================================================================================


[State set TIME LIMIT]
type=varset
trigger1=1
fvar(1)=    60.0           ;In seconds.
                           ;Use -1 for infinite time.
                           ;Use -2 to play under Mugen's own time limit rules.


[State set ENEMY LIFE]
type=varset
trigger1=1
var(4)=     80             ;Enemies' starting life.
                           ;143 for AoF2 accuracy. Do note that in AoF2 it just took one strong
                           ;normal attack to defeat each thug, so in the end 40 is a more
                           ;accurate value for Mugen.

[State set DAMAGE MULTIPLIER]
type=varset
trigger1=1
fvar(2)=     0.0           ;Ammount of damage to receive from the thugs.
                           ;Setting it to a positive value will allow the thugs to damage you,
                           ;causing you to lose if your team is KO'ed.
                           ;Use 1.0 for normal damage, 0.5 for half damage and so on.

[State set EXTRA ENEMIES]
type=varset
trigger1=1
var(7)=     0              ;Increases enemy limit by the specified value.
                           ;Whatever you choose, the absolute limit is 16.


[State set DISPLAY]
type=varset
trigger1=1
var(8)=     2              ;Display/hide built-in lifebars and score display.
                           ;Using 1 is recommended if you enable damage.
                           ;0- Show nothing
                           ;1- Show score only
                           ;2- Show score and built-in lifebars


;==============================================================================================
[State 5901,end];==============================================================================
type=changestate;==============================================================================
trigger1=1;====================================================================================
value=ifelse(!roundsexisted,189,191);==========================================================